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In addition to Memory Shards, comics will be released during Season One and following Seasons, building Hyper Scape’s story. Every week, a new Memory Shard will be hidden in the game world, for players to find and collect. Season One introduces Memory Shards that players can collect to discover more about certain characters and events. Season One kick-starts the overarching Hyper Scape narrative: There is a mystery in the Hyper Scape created by Prisma Dimensions that players will have to solve. In addition to Solo and Squad Crown Rush, additional limited time game modes are also planned for Season One. Season One will include a total of 11 guns and 11 hacks. Hyper Scape’s first season introduces a brand new mid-range weapon, the Dragonfly, as well as a new hack, Magnet, which can be used to trap unsuspecting contenders. With those updates we are now ready to welcome console players into the mix, with lots of new content to enjoy.” “We have leveraged our test periods to develop and release frequent updates, notably on the global balance.
#Ace hyper scape Pc
“While the game has already been accessible on PC since our first test phase, Season One is for us the true launch of Hyper Scape,” says Graeme Jennings, Senior Producer for Hyper Scape at Ubisoft Montréal. Console players who have unlocked or purchased Technical Test and Open Beta cosmetic items, either by playing the live phases on PC or through Hyper Scape Crowncast, will have access to all those items when playing on console, as Hyper Scape supports cross-progression on all platforms. This reward is available starting today at 9:00 am PDT / 6:00 pm CEST and lasts until the Open Beta ends on Sunday August 2 at 11:59 pm PDT / Monday August 3 at 8:59 am CEST.įollowing PC-exclusive live phases, Xbox One and PlayStation 4 players will have the opportunity to jump into the Hyper Scape for the first time. Players must first link their Uplay account using the extension and claim at least one battle pass point to be eligible) (Streams must have the Crowncast extension enabled.
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